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Guide to Graphics Software Tools Jim Chen

Guide to Graphics Software Tools

Jim Chen

Published November 27th 2008
ISBN : 9781848009004
Hardcover
566 pages
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 About the Book 

Current graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all disciplines, and for computer scientists and engineers in particular.This thoroughly revised edition of thisMoreCurrent graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all disciplines, and for computer scientists and engineers in particular.This thoroughly revised edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.Features:Comprehensive and practical coverage of software graphics toolsIncludes 6 new chapters on OpenGL Programming in Java, Curved Models, Vertex Shading, Pixel Shading and Parallel Processing, Programming in Java3D, OpenGL Shading Language, Direct3D Shader Programming [NEW]Updated graphics software tools, with new information and format [NEW]Additional descriptions and examples [NEW]Provides a uniquely categorized compendium of 293 3D graphics software toolsConcise listings of platforms and pricing, applications, examples, functions, and related Web resourcesShortcuts to practical graphics principles and methodsContains extensive appendices including the addition of basic mathematics in 3D graphics [NEW]Extensive pointers to websites and other proven helpful sourcesCombines theory and OpenGL programming with an easy-to-follow approachA concise, practical introduction to graphics theory and programming, practitioners as well as advanced students will find this accessible revised text an authoritative and useful catalogue of working software tools and methods.Professor Jim X. Chen is the Director of the Computer Graphics Laboratory at George Mason University and Editor of the Visualization column, and the Visualization Portal, for the IEEE magazine, Computing in Science and Engineering. In addition he is the author of the successful Foundations of 3D Graphics Programming: Using JOGL and Java3D, also now in its second edition.Key Topics:OpenGL Programming in Java (NEW)Curved Models (NEW)Vertex and Pixel Shading in Cg on Java Platform (NEW)Programming in Java3D (NEW)OpenGL Shading Language (GLSL) in C/C++ (NEW)Direct3D and High Level Shading Language Programming (NEW)Objects and ModelsTransformation and ViewingColor and LightingBlending and Texture Mapping